Join Frank and Peter as they sit down with none other that the daemon sultan himself, Matt Newman, lead developer of Arkham Horror and the mind behind the wonderful Circle Undone. We talk Matt's design process, his favourite player cards from the cycle, then get his insights on how he drew together the Silver Twilight Lodge and Anette's coven for the campaign and look ahead at The Dream-Eaters.
Amazing logo courtesy of this guy
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The home of the podcast Drawn To The Flame, in which Peter and Frank discuss Arkham Horror: The Card Game, a cooperative living card game of Lovecraftian horror.
Thursday, 26 September 2019
Thursday, 19 September 2019
Episode 137: Think on your Feet XVIII
Join Frank for Think on your Feet XVIII, in which Diana Stanley heads up to Sentinel Hill to stop a ritual... and maybe travels even further.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
At 50 minutes onwards, there's some sort of mic error. I've had it before, where it adds clicks and crackles to the line. I try to keep an eye on the audio track to reset or otherwise tweak the mic if I see it happening, but this time around, I didn't spot it. I'm really sorry; it sounds ghastly. After a chunk of time trying to fix it, I've edited out as many crackles as I can, but I can't do more. Sorry!
Here's the Diana deck before scenario 1: CLICK ME
Here's the Diana deck before scenario 2: CLICK ME
Amazing logo courtesy of this guy
Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame
Listen on iTunes: right here
Subscribe to our RSS via Feedburner: right here
Direct download: right here
Email us on drawntotheflamepodcast@gmail.com
Twitter is here and Facebook is here.
Thank you, as ever, and ever so much, for listening and subscribing!
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
At 50 minutes onwards, there's some sort of mic error. I've had it before, where it adds clicks and crackles to the line. I try to keep an eye on the audio track to reset or otherwise tweak the mic if I see it happening, but this time around, I didn't spot it. I'm really sorry; it sounds ghastly. After a chunk of time trying to fix it, I've edited out as many crackles as I can, but I can't do more. Sorry!
Here's the Diana deck before scenario 1: CLICK ME
Here's the Diana deck before scenario 2: CLICK ME
Amazing logo courtesy of this guy
Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame
Listen on iTunes: right here
Subscribe to our RSS via Feedburner: right here
Direct download: right here
Email us on drawntotheflamepodcast@gmail.com
Twitter is here and Facebook is here.
Thank you, as ever, and ever so much, for listening and subscribing!
Thursday, 12 September 2019
Episode 136: Visions of Futures Past XIII
Join Frank and Peter as they announce a new card from the forthcoming deluxe, The Dream-Eaters.
Amazing logo courtesy of this guy
Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame
Listen on iTunes: right here
Subscribe to our RSS via Feedburner: right here
Direct download: right here
Email us on drawntotheflamepodcast@gmail.com
Twitter is here and Facebook is here.
Thank you, as ever, and ever so much, for listening and subscribing!
Amazing logo courtesy of this guy
Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame
Listen on iTunes: right here
Subscribe to our RSS via Feedburner: right here
Direct download: right here
Email us on drawntotheflamepodcast@gmail.com
Twitter is here and Facebook is here.
Thank you, as ever, and ever so much, for listening and subscribing!
Thursday, 5 September 2019
Episode 135: Think on your Feet XVII
Join Frank for Think on your Feet XVI, in which Diana, now in the village of Dunwich, investigates curious disappearances in the region and contends with an incomprehensible foe.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Early in this scenario I get it in my head that Deny Existence is called Ward of Protection. I'm really sorry about that; it's confusing to listen to when I can't work out which is which. They are both good cancellation cards, ok?! But when you hear me talking about cancelling damage or what not, it's Deny Existence. Sorry!
Here's the Diana deck before scenario 1: CLICK ME
Here's the Diana deck before scenario 2: CLICK ME
Amazing logo courtesy of this guy
Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame
Listen on iTunes: right here
Subscribe to our RSS via Feedburner: right here
Direct download: right here
Email us on drawntotheflamepodcast@gmail.com
Twitter is here and Facebook is here.
Thank you, as ever, and ever so much, for listening and subscribing!
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Early in this scenario I get it in my head that Deny Existence is called Ward of Protection. I'm really sorry about that; it's confusing to listen to when I can't work out which is which. They are both good cancellation cards, ok?! But when you hear me talking about cancelling damage or what not, it's Deny Existence. Sorry!
Here's the Diana deck before scenario 1: CLICK ME
Here's the Diana deck before scenario 2: CLICK ME
Amazing logo courtesy of this guy
Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame
Listen on iTunes: right here
Subscribe to our RSS via Feedburner: right here
Direct download: right here
Email us on drawntotheflamepodcast@gmail.com
Twitter is here and Facebook is here.
Thank you, as ever, and ever so much, for listening and subscribing!