Thursday, 26 July 2018

Episode 75: Visions of Futures Past III

Join Peter and Frank for the third of Drawn to the Flame's Visions of Futures Past, where we announce a forthcoming player card to the community. We're delighted FFG have asked us to do this again, after Storm of Spirits and Time Warp, and really excited to share this card with everyone. So dive in for a new card that's coming up in Heart of the Elders! 

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Thursday, 19 July 2018

Episode 74: Frank's First Look at The Boundary Beyond

Join Frank - and special guest! - for a first look at the new player cards of The Boundary Beyond, the second mythos pack in The Forgotten Age cycle. We're heading back to Mexico and I for one can't wait to take the initiative and cuddle a snake again! Hooray for snakes! Hope you're well prepared, totally a high roller and never cornered in this new scenario...

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Monday, 16 July 2018

Episode 73: Think on your Feet VI

Join Frank for the sixth Think on your Feet, in which Calvin Wright finds himself in the sleepy town of Arkham, taking a trip to the Ward Theatre for the premiere of The King in Yellow. I must say, it sounds delightful!

In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut a bit of shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There are mistakes and misplays a-plenty, but hopefully some successes too. But in this episode, in light of the Patreon support and because I want to take Drawn to the Flame to the next level, I've added some atmospheric details too. Hopefully they elevate the listening experience. 

Here's the deck I started with: https://arkhamdb.com/deck/view/181479.  

Here's the deck before The Last King: https://arkhamdb.com/deck/view/181498

During the edit I spotted a couple of misplays I made while playing. At about 39 minutes I put a damage on 'the fire axe'. I meant fine clothes! My mind was addled by all the damage! And then another fine clothes bloop: when I'm hit by corrosion at 1hr14 or so, somehow I behave as though it's 2 cost rather than 1. Which is... weird. No wait, even weirder - I've convinced myself the gallery is 2 rather than 1 shroud, which is incredibly odd! So the fine clothes discard was correct. And at 1hr25 I seem to have forgotten how Dianne works, and I suggest I'd be cheating to move her to the bystander with the fewest clues, which is funny, since that's exactly what she *should* do! Aaaand at 1hr33 I forget to draw an encounter card... hypergah!


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Thursday, 12 July 2018

Episode 72: Jim Culver

He's a dab hand on the trumpet and his music has the power to wake the dead. In the face of unspeakable creeping doom, he's unfazed, even cool. He's a mystic with the power to move you... ladies and gentleman, Mr Jim Culver! Join Peter and Frank for another investigator-specific episode in which they talk about the second mystic we received in the game, the Dunwich Legacy's very own Jim Culver. Jim has a trumpet and loves skulls, but is there more to this musician, particularly in light of the seal mechanic and the expanded cardpool? Let's find out! 

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Thursday, 5 July 2018

Episode 71: True Solo

Join Frank and Peter as they talk about playing Arkham Horror solo... and not that two-handed malarkey we've been hearing rumours of, but the true solo, real solo, all by myself solo that's all the rage these days. Which investigators are good by themselves? What pitfalls might you want to avoid? Why am I still talking to myself? 

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