Thursday, 14 June 2018

Episode 68: Frank's First Look at Threads of Fate

Join Frank for his first look at the player cards of Threads of Fate, the first mythos pack in The Forgotten Age cycle. To glance or not to glance, too too solid flesh, toot-toot.... there were a lot of cards with 2 cost in this pack and that felt like a thing! 

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Thursday, 7 June 2018

Episode 67: Welcome to the Jungle

The Forgotten Age deluxe expansion is still out, so join Peter and Frank as they talk about their first impressions of the scenarios, including: how to get lost in the jungle; what snakes lurk in the jungle; is it nice in the jungle; and who's that Alejandro fella? 

Spoilers for the first two scenarios abound, and towards the end of the episode Peter and Frank look ahead to what's been announced about the campaign so far, too, so watch out for that.
 

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Thursday, 31 May 2018

Episode 66: Laws of the Jungle

The Forgotten Age deluxe expansion is out, and with it came a slew of new rules and some new, rather terrifying basic weaknesses. Join Peter and Frank as they look at the challenges these new cards and rules might pose, the possible interactions they might provoke, and how they might be used in later scenarios. 

Spoilers for the new rules and weaknesses incoming, as well as some vague Forgotten Age chatter! 


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Monday, 14 May 2018

Episode 65: AGE

Join Peter and Frank for a FIRST LOOK at the player cards - especially the Guardian player cards - of The Forgotten Age deluxe expansion. We dive in with a brief overview of the new Guardian investigator, and then look at what new tactics these macho men (and women) can pack. Spoilers, naturally, for The Forgotten Age. 

UPDATE: we made a rules error in our Seeker episode: Ursula's reaction ability, because it creates a 'full' action, does also trigger attacks of opportunity should she move into a location with an enemy. Frank will add the full wording from Matt Newman to Arkhamdb soon, but in the meantime, please note we got it slightly wrong 3 episodes ago. 


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Saturday, 12 May 2018

Episode 64: TEN

Join Peter and Frank for a FIRST LOOK at the player cards - especially the Rogue player cards - of The Forgotten Age deluxe expansion. We dive in with a brief overview of the new Rogue investigator, and then look at what new tricks and ploys Rogues can spring on unsuspecting enemies. Spoilers, naturally, for The Forgotten Age. 

Special thanks to Paul for helping us choose this faction to cover.


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Episode 63: GOT

Join Peter and Frank for a FIRST LOOK at the player cards - especially the Survivor player cards - of The Forgotten Age deluxe expansion. We dive in with a brief overview of the new Surviv00r investigat00r, and then look at what new fortunes and favours the Survivors get. Spoilers, naturally, for The Forgotten Age. 

We also cover our first patron question at the end of the episode. Enjoy!


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Friday, 11 May 2018

Episode 62: FOR

Join Peter and Frank for a FIRST LOOK at the player cards - especially the Seeker player cards - of The Forgotten Age deluxe expansion. We dive in with a brief overview of the new Seeker investigator, and then look at what relics and investigative tools the Seekers have unearthed. Spoilers, naturally, for The Forgotten Age. 

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Episode 61: THE

Join Peter and Frank for a FIRST LOOK at the player cards - especially the Mystic player cards - of The Forgotten Age deluxe expansion. We dive in with a brief overview of the new Mystic investigator, and then look at what new spells and rites a Mystic can look to sport. Spoilers, naturally, for The Forgotten Age. 

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Thursday, 3 May 2018

Episode 60: Think on your Feet V

Join Frank for the fifth Think on your Feet, in which Sefina Rousseau finds herself at the base of Sentinel Hill, staring up at the site of the evils of Dunwich. Can she make it to the peak in time to stop Seth Bishop's ritual? Will her Dunwich endeavours be for naught?

In the Think on your Feet series, I endeavour not to edit much at all. Sometimes I cut a bit of shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There are mistakes and misplays a-plenty, but hopefully some successes too. But in this episode, in light of the Patreon support and because I want to take Drawn to the Flame to the next level, I've added some atmospheric details too. Hopefully they elevate the listening experience. 

Here's the deck before Where Doom Awaits: https://arkhamdb.com/deck/view/132444.  

**SPOILERS**:
Here's the deck before Lost in Time and Space: https://arkhamdb.com/deck/view/132476

Scenario 7 begins at 4 minutes. Scenario 8 begins at 40 minutes and 30 seconds. 

During the edit I spotted a couple of misplays I made while playing. After I advanced to agenda 3 in LiTaS I forgot to draw an encounter card - I was too excited! - but that was countered by playing Narrow Escape a few minutes later. I used it to avoid an attack of opportunity from one enemy who in fact doesn't make attacks of opportunity! Whoops! So I could have saved myself a hit from the other enemy engaged with me.... more fool me! 

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Wednesday, 2 May 2018

The Historical Society's Roll of Honour


Patrons of Drawn to the Flame

"The yellow scroll with the green script began with a bold, identifying caption and a ceremoniously desperate appeal for belief in incredible revelations to follow...
- H P Lovecraft & Zealia Bishop, 'The Mound'

oldschoolgamr
Roxy Tanney
Ryan Quick
Daren Reeves
Trevor Hopkins
Jonas Philippe Kocher
Chris Hotovec
Gary in Natomas, Master of Divinity
Andrea Mann
Joe Denis Platt
Andrew Burns
Daniel Kaytor
Douglas Flewelling
Nathan Early
Derrick Marcey
Tim Fiscus
Glyn Brown
Brandon Hawkins
Thomas Bruhn Andersen
Daniel Berg
Sandy Nicholson
Aaron Montgomery
Alexander Kentorp
Antje Berg
Karen Hopkins
Andrew Parsons
Ray Taylor
Magnus Østrem
Rick Westbrock
Trump run undone once lump-sun funds to dumb tongues see sun
Phil Dubé
Matt Hopkins
Bob Vosper
Edward Boardman
hiTWOu
Peter Raftos
Bryan Nelson
Yury Mazitov
Ward Bonte
Daniel Barrett
Marcus Gwillim
Matt Button
Benny Damsgaard
Jarrod Davies
Greg Mizell
Ludvig Hagberg
Steve Ramsey
Timothy Barker
Sarah Compton-Hall
Nicholas Smith
Jeff Kayati


Tuesday, 1 May 2018

Episode 59: Chthonian

Join Peter and Frank for a quick chat, all about The Chthonian Stone. What is it? What does it do? Should Peter's Mateo Castile run it? 

This is a new style of 'quick chat' episode we're trying out - let us know what you think! 

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Thursday, 26 April 2018

Episode 58: Patr(e)on

Join Peter and Frank for a look at the five patrons of Arkham Horror: The Card Game. Wait – five? Five?! FFG's finally announced Super Frank?!!

Well, not quite - but listen in, all the same! 

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Thursday, 19 April 2018

Episode 57: Azathoth Returns!

Join Peter and Frank as they come face to face once more with the blind idiot god, the daemon sultan itself – Matt Newman, lead designer of Arkham Horror! We're absolutely delighted to have Matt on the podcast once again, and this time we're talking about The Path to Carcosa, including the player cards and how the factions have developed this cycle, designer notes on the eight scenarios of the campaign, and then, a brief look at The Forgotten Age and what we might expect from central American adventures. 

Thanks again to Matt and FFG - it's an absolute pleasure to have Matt join us and be so generous with his time! 

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Thursday, 12 April 2018

Episode 56: Inquiring Mind I

Join Peter and Frank as they start a new occasional series (we hope!) for Drawn to the Flame: Inquiring Mind. In it, they talk to friend of the show and all-round good guy Benjamin, who's been trying investigators he's never tried before. The purpose of this series is to explore investigators not exactly comprehensively, but in terms of trying them for the first time: why hadn't Ben tried them before? What did he want to get out of the experience? And how did it go? In this episode: everyone's favourite urchin!

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Sunday, 1 April 2018

Episode 55: Think on your Feet IV

Join Frank for the fourth Think on your Feet, in which Sefina Rousseau arrives in Dunwich village to find the place in a sorry state of perturbation. The villagers are keeping secrets and fell beasts roam the countryside...

In the Think on your Feet series, I endeavour not to edit much at all. Sometimes I cut a bit of shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), and I normally aim to pare out the bus sounds (buses? in Dunwich village??) but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There are mistakes and misplays a-plenty, but hopefully some successes too. 

Here's the deck before Blood on the Altar: https://arkhamdb.com/deck/view/131203.  
Here's the deck before Undimensioned and Unseen: https://arkhamdb.com/deck/view/131231

Scenario 5 begins at 4 minutes on the nose. Scenario 6 begins at 55 minutes. 

There's a tiny misplay at 48 minutes: the whippoorwills hunt to Village Commons... except they can't, because it's not connected to where they were. It doesn't particularly affect the outcome of the scenario but it might have made things marginally easier for me... it's hard to say. But yes, in the fug of Blood on the Altar, I forgot some of the location connections! I also stopped mentioning what's in my hand quite as often... in fact, I don't think I do so *at all*. Let me know if it's too tricky to follow as that's probably pretty hard to track! Oh and at 1hr47 I forget about the -1 Willpower in the Whateley Ruins, which means I shouldn't have lost Frozen in Fear. Fortunately, I had enough actions to spare the following turn anyway! PHEW. 

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Friday, 23 March 2018

Episode 54: Frank's First Look at Dim Carcosa

Join Frank - and an end of cycle special guest! - for a first look at the player cards of Dim Carcosa, the sixth and final mythos pack in The Path to Carcosa cycle. 

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Thursday, 15 March 2018

Episode 53: Daisy Walker

The world of Arkham Horror: The Card game is more than simply smashing shoggoths in the face. Hidden in dark corners of the land, in musty libraries and secluded meeting halls are sects and secrets, esoterica to be rustled up by only the most determined of investigators. Where pages are to be thumbed and rites studied, there's no one better than Miskatonic's very own librarian, Daisy Walker. Join Peter and Frank in this episode as they discuss Daisy's strengths, weaknesses and playstyles in another investigator-specific episode.

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Thursday, 8 March 2018

Episode 52: Time Warp

Drawn to the Flame is delighted to be able to announce a forthcoming card from the Dim Carcosa mythos pack: Time Warp. Fantasy Flight Games has very kindly sent us the card to announce to you, our dear listeners, and we are absolutely bursting with excitement about this amazing, *weird* card. Tune in to listen to our reactions to it! Thanks again to FFG for being magnificent!

This episode also contains a second section, in which Frank and Peter discuss Carcosa so far. The two sections are clearly separated. In the second, we talk about what's happened, what we feel doubt and conviction are doing, and where it all might end. What are patrons? Where is Carcosa? Who you callin' dim?

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Wednesday, 28 February 2018

Episode 51: Esoteric Devices II

Join Peter and Frank for another Esoteric Devices episode, their occasional series which takes individual cards and explores how they disintegrate what we expect from Arkham Horror: The Card Game. In the first episode, it was Adaptable and Delve Too Deep under the microscope. This time it's a look at the 'mini quest' mechanic that's built into Strange Solution and Archaic Glyphs. How do they work and what do they mean for what we understand of the game?

ALSO: Drawn to the Flame's first event is happening! Listen to the end of the episode to hear how you can get involved. 

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Thursday, 22 February 2018

Episode 50: Frank's First Look at Black Stars Rise

Join Frank for another first look, this time at the player cards of Black Stars Rise, the fifth mythos pack in the Path to Carcosa cycle. Will this be the Super Frank pack?!

Listen to the mad echoes as Frank speaks to you trapped in the Labyrinth of Drills; hear how his voice cracks as battery ebbs from his device; marvel at the shoddily edited episode of wonder, brought to you from a makeshift studio, after his computer went completely kaputnik....

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Sunday, 18 February 2018

Episode 49: Think on your Feet III

Join Frank for the third Think on your Feet, in which Sefina Rousseau continues to carry out tasks set her by Dr Henry Armitage. Will she find the dread Necronomicon? Just what are these delays on the train line to Dunwich??

In the Think on your Feet series, I endeavour not to edit much at all. Sometimes I cut a bit of shuffling sounds or abbreviate some of my longer pauses (a boy's got to think!), and I normally aim to pare out the bus sounds (buses? in the middle of a museum??) but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There are mistakes and misplays a-plenty, but hopefully some successes too. 

Here's the deck before Miskatonic Museum: https://arkhamdb.com/deck/view/114354.  
Here's the deck before Essex County Express: https://arkhamdb.com/deck/view/114378

Scenario 3 begins at 2 minutes. Scenario 4 begins at almost exactly 41 minutes. Thank you to everyone who wrote in saying the first live play was enjoyable, or encouraging me to do more. It's been very touching and I'm super excited to share these further episodes with you!

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Friday, 9 February 2018

Episode 48: Year One

Just a measly twelve months ago, Frank and Peter settled down to record their thoughts about weapons and allies in Arkham Horror: The Card Game. At that time, the core set and the Dunwich Legacy deluxe were the only cards out in the wild, and your two hosts of Drawn to the Flame were just learning the ropes. A year's passed! What a difference a year makes. Tune in for an end-of-term episode when Frank reflects on Arkham highlights over the year and Peter loses himself to his favourite topic: flavour text. 

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Thursday, 1 February 2018

Episode 47: Frank's First Look at The Pallid Mask

Join Frank for another first look, this time at the player cards of The Pallid Mask, the fourth mythos pack in the Path to Carcosa cycle. Rumour has it it's time to get skilful, and familiar cards grow ever more powerful...

The card discussion itself starts around 2 minutes. Special guest arrives at 40 minutes. 

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Thursday, 25 January 2018

Episode 46: Sefina Rousseau

She is a fantastic painter, but found that her talents could be turned to more lucrative, less strictly legal art forms. In the course of her work, she discovered an entire new world, a place inside one of her paintings, and her experiences there have given her deep wells of resources and countless arcane insights. Now she arrives in Arkham, prepared for whatever events she may encounter there. This episode, join Peter and Frank for another investigator-focused episode all about Sefina Rousseau, the painter.  

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Wednesday, 17 January 2018

Episode 45: Sketching Preposterously (aka Thinking about Card Draw)

In this episode, Peter and Frank look at card draw. Why is card draw a good thing - and is it an unqualifiedly good thing in a game where the safety of one's own deck is to be questioned? Why is card draw a cornerstone of card games, and how does that relate to Arkham Horror? How do the five factions draw cards, and does it add flavour to the character of the factions? This episode isn't quite a guide, but it's not so much a discussion as a survey, either. We hope you like it!

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Wednesday, 10 January 2018

Episode 44: Think on your Feet II

Join Frank for the second Think on your Feet. After suggestions from listeners and a poll on Facebook, Sefina Rousseau has been chosen to take on the challenges of the Dunwich Legacy.

As with Think on your Feet I, I've dived straight in and got to the meat of playing. Unlike Think on your Feet I, Sefina is a far more tricksy investigator to pilot than Roland, so there are certainly some pauses and challenges with flow and best lines. As before, it's meant to sound real - so you might pick up the sound of traffic, or tokens being shifted, or droplets of sweat dripping from my brow as I fret...

Here's the level 0 version of the deck: https://arkhamdb.com/deck/view/88127. There are some odd choices there; I talk about (most of) them in the episode. 

Here's the deck after scenario 1: https://arkhamdb.com/deck/view/100374

Scenario 1 begins at 3 minutes. Scenario 2 begins at almost exactly 50 minutes. Thank you to everyone who wrote in saying the first live play was enjoyable, or encouraging me to do more. It's been very touching and I'm glad to share these episodes with you!

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Wednesday, 3 January 2018

Episode 43: Spending Experience

In this episode, Peter and Frank look into spending experience. They think about upgrading strategies, ways of approaching experience, looking at team composition and wrestle with a good answer for what's best to cut. They try to fill the episode with good examples, too, for which you can be the judge...

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Wednesday, 27 December 2017

Episode 42: All Purple All The Time

In this episode, Peter and Frank participate in the #AllPurpleAllTheTime challenge, a gauntlet tossed at our feet by the good fellows of Arkham Chronicle. We're joined by the Mythos Busters and the team is rounded out by The Whisperer in Darkness, aka the Man from Leng, and it's a pretty simple mission: we each have to build a deck for a mystic investigator, and they'll make up an all purple investigative team!

We drew... Akachi Onyele, so tune in as we discuss her strengths and weaknesses and build a deck for her. To see our final deck, take a look here: https://arkhamdb.com/decklist/view/4092/allpurpleallthetime-akachi-onyele-1.0.

To hear the other three episodes, go to: Mythos Busters - here; Arkham Chronicle - here; Man from Leng - here.

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Wednesday, 20 December 2017

Episode 41: Think on your Feet I

Join Frank for a new type of Drawn to the Flame episode: Think on your Feet, a live play series. In this episode, very much the pilot, he takes a Roland deck through a little campaign called... The Night of the Zealot. Will the zealot get enough sleep? What happens when morning breaks? 

This is a new style of episode for Drawn to the Flame, and we'd be delighted to hear what you think of it. We wanted to dive straight in, so there isn't much introduction and Frank cracks on. We wanted it to sound real - as it is - so there's been minimal editing, mainly just shortening up long pauses and removing the sounds of traffic from outside. You can hear the token bag being shaken and cards being shuffled, and that's all intentional. It's a live play-through! 

Frank chose a good stuff Roland deck he'd cooked up - no frills, no tricks - to try out for this style of episode. Here's the list: https://arkhamdb.com/deck/view/93235 You can click through that list to the future iterations, but maybe do that when you hear the musical cue. 

What else? Time stamps: scenario 1 begins at 1 minute; scenario 2 begins at 25 minutes; scenario 3 begins at 52 minutes. ENJOY! Merry Christmas! Oh and if you like this sort of episode and have read this far... tell Frank whom he should play as next!

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Thursday, 14 December 2017

Episode 40: Frank's First Look at A Phantom of Truth

Join Frank for another first look, this time at the player cards of A Phantom of Truth, the third mythos pack in the Path to Carcosa cycle. There is lots of oohing and ahhing, and some personal details from your boy Frank... but more importantly: what terror cards are out there? What are relics? And is salt on a slug really a cheap shot?

The card discussion itself starts almost exactly at 3 minutes. 

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Thursday, 7 December 2017

Episode 39: Minh Thi Phan

She trained as a secretary and then worked as a personal assistant - and she is exceptional at helping others. She's skilful and a born survivor, able to live on her wits. And her analytical mind is obsessed with decoding the secrets of a very dangerous play: The King in Yellow. That's right, this episode is all about Arkham Horror's newest seeker, the secretary Minh Thi Phan. Join Peter and Frank as they discuss her potencies and deficiencies. 

At twenty minutes or so, Frank talks about not being able to investigate if there are no clues around. Of course what he means is: you can still investigate, but you won't get a clue for investigating, which is a shame if you're using an investigation as the test to add six icons to to clear The King in Yellow.

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